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StarCraft enhanced on its predecessor Warcraft II, which showcased two pretty equivalent playable factions, by introducing asymmetry among the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit kinds accessible to Each individual race determine its racial identification. The Protoss can area potent and expensive warriors and equipment, even though the Zerg rely on sheer numbers and velocity to overwhelm their opponents.

The origin of the unusually large amount of popularity is probably going a mix of StarCrafts suitability for competitive multiplayer and The reality that it was introduced all through the beginning on the growth in reputation of "Computer system baangs" 무에타이 in Seoul, resulting in an excellent option for the game to catch on. Qualified Competitors

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